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		<title>RSS Feed</title>
		<link>http://light.mtavc.com/rss.html</link>
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		<language>en</language>
		<copyright>Multi Theft Auto 2006</copyright>
		<ttl>120</ttl>
		<item>
			<title>Season&#039;s Greetings</title>
			<link>http://light.mtavc.com/115.html</link>
			<description><![CDATA[ <p>
It&#39;s this time of the year again and like before, there has been a lot of stuff going on with Multi Theft Auto. The development seems to be going well since we have opened the source for the project - there have been over 150 changes made to the code since the <a href="http://www.multitheftauto.com/114.html">last post</a>, making for an average of over 5 commits a day. You can track these changes yourself through <a href="http://code.google.com/p/multitheftauto/source/list">our page on Google Code</a>. 
</p> ]]></description>
			<pubDate>Wed, 24 Dec 2008 18:57:06 +0100</pubDate>
			<guid>http://light.mtavc.com/115.html</guid>
			<author>JHXP &lt;jhxp@poczta.onet.pl&gt;</author>
			</item>
		<item>
			<title>Multi Theft Auto now open for business</title>
			<link>http://light.mtavc.com/114.html</link>
			<description><![CDATA[ <p>
We have been preparing this announcement for some time - this will mark the end of our &quot;Developer previews&quot;.&nbsp; We are working towards releasing the 1.0 version; this version is no longer a &quot;preview&quot; and will be a turning point for the release of Multi Theft Auto.<br />
<br />
Why? Today we are marking a new milestone in the history of Multi Theft Auto. After over 11000 revisions since 2004, contributions by over 16 world-wide developers, 1554 files and well over 550.000 lines of mostly C/</p> ]]></description>
			<pubDate>Fri, 21 Nov 2008 15:04:18 +0100</pubDate>
			<guid>http://light.mtavc.com/114.html</guid>
			<author>IJs &lt;ijsf@gmx.net&gt;</author>
			</item>
		<item>
			<title>Server list problems</title>
			<link>http://light.mtavc.com/112.html</link>
			<description><![CDATA[ <p>
We found yet another set of critical bugs that affect all recent versions of Multi Theft Auto (using the new game-monitor.com protocol instead of the now defunct All-Seeing Eye), caused by a developer&#39;s poor practice of coding in our server browser.<br />
</p>
<p>
One bug involves a severely incorrect parsing method of the server list. In the worst case, this means that for a lot of our players, no servers (or only a few) show up at all. This depends on the actual server count registered by the master server list.
</p> ]]></description>
			<pubDate>Mon, 03 Nov 2008 02:18:46 +0100</pubDate>
			<guid>http://light.mtavc.com/112.html</guid>
			<author>IJs &lt;ijsf@gmx.net&gt;</author>
			</item>
		<item>
			<title>IRC server migration</title>
			<link>http://light.mtavc.com/111.html</link>
			<description><![CDATA[ <p>
As part of our server move from Dallas, Texas in the United States to our custom hardware in Amsterdam, The Netherlands, we have also completed the migration of our IRC server to a new location. Our IRC server is part of the <a href="http://gtaconnection.net/page/">GTAnet IRC network</a>  and provides a discussion place for anyone who&#39;s interested in Multi Theft Auto, Grand Theft Auto or related subjects.
</p> ]]></description>
			<pubDate>Sun, 26 Oct 2008 01:07:53 +0200</pubDate>
			<guid>http://light.mtavc.com/111.html</guid>
			<author>IJs &lt;ijsf@gmx.net&gt;</author>
			</item>
		<item>
			<title>Development report</title>
			<link>http://light.mtavc.com/110.html</link>
			<description><![CDATA[ <p>
We would like to give you a little information on what we have been doing on our next version in the last few weeks.
</p>
<p>
First of all, some changes have been made that significantly affect the performance of several subsystems. For instance, our 2D GUI system, 3D DirectX drawing functions and some entity code (e.g. blips) have been optimized in order to speed up the scripts that use these things.
</p> ]]></description>
			<pubDate>Fri, 24 Oct 2008 00:29:45 +0200</pubDate>
			<guid>http://light.mtavc.com/110.html</guid>
			<author>IJs &lt;ijsf@gmx.net&gt;</author>
			</item>
		<item>
			<title>Progress update and public beta</title>
			<link>http://light.mtavc.com/109.html</link>
			<description><![CDATA[ <p>
It&#39;s been a while since we really provided a &quot;real&quot; progress update, so we&#39;re taking the opportunity to tell everyone about what&#39;s been happening under the hood.<br />
<br />
The last public beta proved to be very useful, and this has resulted in many new changes and fixes.<br />
<br />
As always, a number of crashes have been fixed which should make DM feel more stable.&nbsp; Vehicle interpolation has been tweaked which should make it more efficient, resulting in an increase in FPS.&nbsp; There have also been other changes to areas such as the streamer, which also impact the overall FPS positively.&nbsp; We&#39;re hoping that issues of FPS should be reduced for the next public beta.
</p> ]]></description>
			<pubDate>Mon, 15 Sep 2008 18:15:34 +0200</pubDate>
			<guid>http://light.mtavc.com/109.html</guid>
			<author>Talidan &lt;danthetaliban@gmail.com&gt;</author>
			</item>
		<item>
			<title>Public beta test tonight</title>
			<link>http://light.mtavc.com/108.html</link>
			<description><![CDATA[ <p>
We&#39;re going to have a public test tonight (GMT) of the upcoming DP3 release. We&#39;ll be testing the numerous fixes and improvements made over the last month or so. DP3 contains fixes for over 300 issues since DP2. We&#39;ll be particularily focusing on shooting sync accuracy, both on foot and for drivebys.
</p> ]]></description>
			<pubDate>Tue, 09 Sep 2008 14:35:50 +0200</pubDate>
			<guid>http://light.mtavc.com/108.html</guid>
			<author>eAi &lt;eai@opencoding.net&gt;</author>
			</item>
		<item>
			<title>New game client release v1.0-dp2.3</title>
			<link>http://light.mtavc.com/107.html</link>
			<description><![CDATA[ <p>
An immediate, high priority error that occured for first-time users trying to install the previous release has forced us to make another update to the Multi Theft Auto: San Andreas Deathmatch game client.
</p>
<p>
To sum it up, if you were experiencing any serial number (or user account) problems or received any &quot;Mod not found&quot; in-game messages, we strongly recommend you to download this new release which contains fixes for these problems.<br />
</p> ]]></description>
			<pubDate>Wed, 06 Aug 2008 20:34:53 +0200</pubDate>
			<guid>http://light.mtavc.com/107.html</guid>
			<author>IJs &lt;ijsf@gmx.net&gt;</author>
			</item>
		<item>
			<title>New game client release v1.0-dp2.2</title>
			<link>http://light.mtavc.com/105.html</link>
			<description><![CDATA[ <p>
Due to the recent shutdown of a third-party service we have used for our user account and serial number management, and the majority of problems that have appeared with this system, we have decided to bring out a new game client that is meant to fix all related problems.
</p> ]]></description>
			<pubDate>Mon, 04 Aug 2008 22:11:20 +0200</pubDate>
			<guid>http://light.mtavc.com/105.html</guid>
			<author>IJs &lt;ijsf@gmx.net&gt;</author>
			</item>
		<item>
			<title>Hardware upgrade</title>
			<link>http://light.mtavc.com/104.html</link>
			<description><![CDATA[ <p>
We are currently in the process of upgrading our server hardware that is currently serving this website as well as various other Multi Theft Auto related websites.
</p>
<p>
Short downtime is expected to occur as we make the transition from a Texas, United States based server to our new hardware that is located in Amsterdam, The Netherlands.
</p> ]]></description>
			<pubDate>Wed, 16 Jul 2008 22:27:19 +0200</pubDate>
			<guid>http://light.mtavc.com/104.html</guid>
			<author>IJs &lt;ijsf@gmx.net&gt;</author>
			</item>
		<item>
			<title>DP3 public beta testing</title>
			<link>http://light.mtavc.com/103.html</link>
			<description><![CDATA[ <p>
Our next release, DP3 is almost ready! As this is a fairly large release we have decided to run a few public tests. We want you to help by participating in a mass test to determine how the sync and stability of DP3 holds up, as these are obviously critical areas for players. This public testing will be done with the &quot;light&quot; version of the client, which does not include the server, server module SDK, or the map editor.<br />
<br />
For our initial test, we will ONLY test general gameplay, using a gamemode called &quot;fmjdm&quot;. This gamemode was chosen for 3 reasons:<br />
1) It has the same city-wide style of the most popular servers <br />
2) It is the only gamemode of this style that is currently DP3 compatiable, due to scripting changes<br />
3) Gamemodes of this type brought out some of the worst bugs in DP2.<br />
<br />
The timeframe of this testing is not set in stone. The start and length of the testing depends on how quickly people show up and how well the testing goes.<br />
<br />
The testing will be run on IRC at #mta-pubtest. See <a href="irc.html">our section about IRC</a>  for information on how to use IRC. <br />
<br />
Additionally, we have a mailing list to let you know when we are about to begin releasing files for testing on IRC. To join this list, sign up here: <a href="http://beta.mtasa.com">beta.mtasa.com</a> . However, it will be required that you join #mta-pubtest during testing if you wish to participate.
</p> ]]></description>
			<pubDate>Mon, 26 May 2008 21:22:25 +0200</pubDate>
			<guid>http://light.mtavc.com/103.html</guid>
			<author>eAi &lt;eai@opencoding.net&gt;</author>
			</item>
		<item>
			<title>Multi Theft Auto: San Andreas Deathmatch DP2.1 released </title>
			<link>http://light.mtavc.com/97.html</link>
			<description><![CDATA[ <p>
A small update for Multi Theft Auto: Deathmatch DP2 has been released that incorporates a new server browser provided by <a href="http://www.game-monitor.com" target="_blank">game-monitor.com</a>  and some minor tweaks to the account system and the installer. This upgrade has no other changes from DP2 except for these fixes. We strongly recommend all Deathmatch players download this update to restore the server browser to working order.
</p> ]]></description>
			<pubDate>Fri, 23 May 2008 17:11:44 +0200</pubDate>
			<guid>http://light.mtavc.com/97.html</guid>
			<author>eAi &lt;eai@opencoding.net&gt;</author>
			</item>
		<item>
			<title>Multi Theft Auto: San Andreas Race v1.1.2 released</title>
			<link>http://light.mtavc.com/96.html</link>
			<description><![CDATA[ <p>
Following the recent imminent shutdown of the All-Seeing Eye server browser, and the ongoing popularity of the Multi Theft Auto: San Andreas Race, we
have decided to release an update to allow its players to continue playing,
although we strongly recommend anyone to upgrade to the more recent <a href="deathmatch.html">Deathmatch</a>
releases due to their significantly extended functionality and active
development. 
</p> ]]></description>
			<pubDate>Sun, 18 May 2008 17:17:49 +0200</pubDate>
			<guid>http://light.mtavc.com/96.html</guid>
			<author>IJs &lt;ijsf@gmx.net&gt;</author>
			</item>
		<item>
			<title>All-Seeing Eye and server-browser termination</title>
			<link>http://light.mtavc.com/93.html</link>
			<description><![CDATA[ <p>
As you may know, all our Multi Theft Auto versions up until now have relied on UDPSoft&#39;s All-Seeing Eye system to list game servers you can play on. UDPSoft were bought out by Yahoo! back in September 2004.
</p>
<p>
Today, the acquisition by Yahoo! has resulted in the unfortunate shutdown of the entire All-Seeing Eye network. As a result, the server browser functionality in all released Multi Theft Auto versions will no longer work.
</p> ]]></description>
			<pubDate>Thu, 15 May 2008 22:38:19 +0200</pubDate>
			<guid>http://light.mtavc.com/93.html</guid>
			<author>IJs &lt;ijsf@gmx.net&gt;</author>
			</item>
		<item>
			<title>Update on Developer Preview 3 Progress</title>
			<link>http://light.mtavc.com/article-1206823916.html</link>
			<description><![CDATA[ Hello, its been a while since the last update. You may have seen some
of the bug fixes (a big thank you to those who reported them) or some
small tidbits about dp3 by reading the forums. You may have also seen
some of the changes and additions if you have been reading ]]></description>
			<pubDate>Sat, 29 Mar 2008 21:51:56 +0100</pubDate>
			<guid>http://light.mtavc.com/article-1206823916.html</guid>
			<author>Ransom &lt;lakecityransom@yahoo.com&gt;</author>
			</item>
		<item>
			<title>mtabeta.com difficulties</title>
			<link>http://light.mtavc.com/90.html</link>
			<description><![CDATA[ <p>
We are currently in the process of switching servers for our mtabeta.com community system. This will be causing some downtime for the entire system, but we expect this to be fixed later on today.
</p>
<p>
<span class="Apple-style-span" style="font-weight: bold">Update 5/2/2008</span>
</p>
<p>
For all of our new users trying to install the <span class="Apple-style-span" style="font-style: italic">Multi Theft Auto: San Andreas Developer Preview 2 </span>release: the installer relies on the above system, which is currently not online. A result of this is that the installer will fail to provide you with a serial which is needed to launch the application.
</p>
<p>
We kindly ask you to hold on a little longer for our next <span class="Apple-style-span" style="font-style: italic">Develo</span></p> ]]></description>
			<pubDate>Mon, 04 Feb 2008 16:10:16 +0100</pubDate>
			<guid>http://light.mtavc.com/90.html</guid>
			<author>IJs &lt;ijsf@gmx.net&gt;</author>
			</item>
		<item>
			<title>Query protocols</title>
			<link>http://light.mtavc.com/88.html</link>
			<description><![CDATA[ <p>
We have noticed some stability problems with the All-Seeing Eye master query servers, leading to issues with the in-game server browser for some Multi Theft Auto users.<br />
<br />
We are currently in the process of developing our own server/master query protocol to replace </p> ]]></description>
			<pubDate>Sun, 27 Jan 2008 01:17:39 +0100</pubDate>
			<guid>http://light.mtavc.com/88.html</guid>
			<author>IJs &lt;ijsf@gmx.net&gt;</author>
			</item>
		<item>
			<title>MTA: SA Deathmatch 1.0 Development Preview 2</title>
			<link>http://light.mtavc.com/87.html</link>
			<description><![CDATA[ <p>
We&#39;ve been very pleased with the reaction to our first developer preview we released last week. We&#39;ve had fun playing with some of the community and it&#39;s be great to see what people have got up to with our powerful scripting/mapping system!
</p>
<p>
We&#39;ve s</p> ]]></description>
			<pubDate>Thu, 10 Jan 2008 01:06:03 +0100</pubDate>
			<guid>http://light.mtavc.com/87.html</guid>
			<author>eAi &lt;eai@opencoding.net&gt;</author>
			</item>
		<item>
			<title>MTA: SA Deathmatch 1.0 Development Preview 1</title>
			<link>http://light.mtavc.com/85.html</link>
			<description><![CDATA[ <div class="downloadbutton" style="float: right">
<a href="dp.html" style="overflow: auto; text-align: center; position: relative; top: 168px; left: 105px; width: 210px">
v1.0-dp1 (2 Jan 2008, 24MiB) <img alt="Auto mirror location" src="/dllib/images/ext2/numeric.png" />
</a>
</div>
<p>
It&#39;s the moment you&#39;ve been waiting for! It&#39;s the moment we&#39;ve been waiting for!<br />
<br />
We&#39;re happy to announce a <strong>preview release</strong> of MTA: SA Deathmatch as a good start to the new year. As a new years resolution, we&#39;ve decided to try much more frequent releases. We&#39;ve said this before, but we&#39;ve finally got a solid base to work from and a we&#39;re in a good position where you - the community - can give us valuable input. 
</p> ]]></description>
			<pubDate>Thu, 03 Jan 2008 00:17:07 +0100</pubDate>
			<guid>http://light.mtavc.com/85.html</guid>
			<author>eAi &lt;eai@opencoding.net&gt;</author>
			</item>
		<item>
			<title>Happy Christmas!</title>
			<link>http://light.mtavc.com/83.html</link>
			<description><![CDATA[ <p>
We&#39;d like to wish everyone a very Happy Christmas! We&#39;d love to be giving you a release as a gift, but unfortunately we&#39;re not quite there yet - almost - but not quite. Watch this space!
</p>
<p>
In the meantime, as is now traditional, here&#39;s our Christmas video. We&#39;ve not had time to give it a Christmas theme - like <a href="http://youtube.com/watch?v=-9oiH3YD2NI" title="last year&#39;s video on YouTube" target="_blank">last years</a> - but it gives you a glimpse of footage from a few of the &#39;mass tests&#39; we&#39;ve been having over the last week and a half.
</p> ]]></description>
			<pubDate>Tue, 25 Dec 2007 15:55:57 +0100</pubDate>
			<guid>http://light.mtavc.com/83.html</guid>
			<author>eAi &lt;eai@opencoding.net&gt;</author>
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