Continuing our previous custom models post, that was posted a while ago, about custom vehicle modifications.. we continued our development on dynamic and scripted custom models importing, which yielded the following results.
This is the result of few hours of coding, and some poor map placement done by me (find the glitches!).. but the result is statisfying.
The dynamically imported level model you can see here may be recognized by a of you. The map is called dm_aztec, which is inspired by the de_aztec map that can be found in Counter-Strike: Source. It's an implementation of the map as part of the MTA:Revolution model pack, by ParoXum .
We got everything (.col, .dff and .txd support) working, as you can see. The visual effects can still be a bit harsh, but we should be able to get those working perfectly fine.
This was done entirely inside MTA, without the need of any file replacements or application restarts. The level models (to be sent to all players whenever the map loads) are actually 4 dynamic objects inside the game which can be manipulated, and be model-changed at any time.
Edit: Please note that the build dates on these pictures don't represent the build date. You'll see that previous screenshots from us contain the same build number, as it's not automatically updated on our machines.
P.S: Don't fall into the trap of believing people who comment 'my friend who is on the team told me its been abandoned' or people posting as MTA Dev/QA Team, the team roster can be found on the 'the mta team' link, you will also notice when a proper team member posts, he will have a post count attached to his comment, its just kiddies who have nothing better to do with their time.



